Malaysia is a home for some of the region’s leading creative content such as Upin & Ipin to the unparalleled gameplay of GigaBash. Over the past years, Malaysia’s digital content sectors grown rapidly, and expected to grow further at a CAGR of 8% by the year 2025. Government of Malaysia, realizing the potential of these industries to be one of the core pillars for its digital economic growth, ensuring Malaysian Digital Corporation (MDEC) to encourage the development of these industries. Moreover, MDEC introduced a few policies and initiatives to promote innovation across the digital content ecosystem and creative industries which includes Digital Content Creators Challenge (D3), Digital Content Grant, LEVEL UP KL, and Kre8tif!.
Malaysian government recently outlined plans in its Digital Economy Blueprint to develop the nation to a regional hub for digital content creation by 2030 through investment of RM$46million to support and encourage the development of local entertainment industry through hiring and training.
Industry primed for an Epic Boost
Creators required to leverage the next-generation technologies, such as real-time 3D visualization software, to spur innovation. The technology revolutionizing the creative development process for creators worldwide, through accelerating collaboration at a faster rate with smoother workflow, streamlining development processes, and creation of high-fidelity graphics. Epic Games, the creator of Fortnite, now powering this wave through its Unreal Engine software and made an investment into the Malaysian market. By utilizing these technologies, collaboration across the creative ecosystem will further bolster the innovation across the nation’s creative industries.
“We believe that Malaysia’s digital content industry holds the great potential for growth, and we are proud to play our role in supporting local creators, as well as the development of the wider ecosystem. We are rolling out our support for creators in several ways — firstly, democratizing access to the next-generation technology with the Unreal Engine, which is available for free to download. We are also offering a whole gamut of online training initiatives, as well as training and development courses for professionals looking to get started on the Unreal Engine. Not only that, but we excited to be working with partners like MDEC, and local developer studios like Streamline Media Group, AeonSparx, Ammobox Studios, Framemotion, Scribble Studios, and Disguise.”shared Sameer Pitalwalla, Business Director, India and Southeast Asia, Epic Games.
Epic Games released the latest Unreal Engine 4.27. According to the company, the release brings new features aimed towards creators through developing games, film and television, architecture, automotive, and beyond. The highlighted updates in this release are in-camera visual effects toolset for virtual production, enhancement to GPU Lightmass for significant faster light baking, integration of the Oodle Compression Suite and Bink Video codecs which is free to use in Unreal Engine, production-ready Pixel Streaming, production-ready OpenXR support, Datasmith upgrades, etcetera.
Express Overview of the three highlighted features in 4.27 Release
Unreal Engine 4.27 provide a few upgrades by improving the efficiency, quality, and total user-friendliness of Unreal Engine’s in-camera visual effects (ICVFX) toolset. The focus of this improvement is to utilize the virtual production technique to further improve the face of filmmaking.
With 3D Config Editor inclusive in 4.27, creators able to utilize the feature to design their nDisplay setups for LED volumes, or other already available multi-display rendering applications. Combined into a single nDisplay Root Actor, and the addition of multi-GPU support, further enables nDisplay to be scaled more efficiently. Multi-GPU support enables creators to maximize the resolutions on wide shots through dedicating a GPU for in-camera pixels, and shoot with multiple cameras, where each has its own uniquely tracked frustum.
The release provides support for OpenColorIO to nDisplay to ensure precise color matching of Unreal Engine content and the physical camera sees on the LED volume. Moreover, Unreal Engine’s Virtual Camera system enhanced, by adding support for new features such as Multi-User Editing, and offering a redesigned user experience and an extensible core architecture. Live Link Vcam is an app developed for iOS environment, enables creators to drive a Cine Camera in-engine using an iPad, and the new Level Snapshots allows creators to save the state of the given scenes and restoring later which is suitable for creating a professional content.
The release improves the enhancement of GPU Lightmass by adding additional feature support and increasing the stability, as the system utilizes GPU rather than CPU to render the pre-computed lightmaps, leveraging the latest ray-tracing abilities with DirectX12 and Microsoft’s DXR framework. In addition, GPU Lightmass reduces the amount of time required to generate lightning data for the scenes, soft shadows, and miscellaneous complex lightning effects which is expensive to render in real time. Besides that, for in-camera VFX workflows, the GPU Lightmass allows the crews to alter the virtual set lightning efficiently, thus making the productions to be efficient, and ensure the creative flow is smooth.
Next, a range of improvement made to allow the Path Tracer viable for creating final-pixel imagery with additional features such as physically correct and compromise-free global illumination, physically correct refraction, feature-complete materials within the reflections and refraction, and super-sampled anti-aliasing. This is possible, thanks as the Path Tracer is DXR-accelerated, which can be enabled without requiring any extra steps to run. Creators able to utilize the Movie Render Queue to render from multiple cameras as batch process without requiring to go through complicated Sequencer setups.
dditionally, through the new online subsystem (OSS) released in 4.27, Epic Online Services included in the Unreal Engine, and this update includes the integration of Epic Online Services SDK within the engine. A new Epic Online Services plugin for Unity is available, and it is open source. The plugin developed and maintained by PlayEveryWare, and the first platform said to receive the opportunity to be utilized is PC-based platform, before developed for console, and mobile support later in this year. Epic Online Services powers the cross-platform social game experiences with engine-agnostic, open, modular and free online services to unleash the creativity within you, let it be through game or content creation.
Source: Unreal Engine 4.27 released!